My primary job is figuring out How Things Are Supposed to Work. I specialize in translating Programmers’ language to Human (and vice versa) and turning ideas into viable projects. To do so, I employ words, gestures, Photoshop, Balsamiq, Affinity Designer, and smoke signals. I’m a complete nerd on all things interactive and spend too much time designing mechanics, software interfaces and video games, occasionally de-uglifying a website or two.
This leaves too little time for friends, so I make my own – in 3D! I use ZBrush, MODO, Substance Painter and Unity to conjure digital people and scenery. To maintain my sanity I read, play bass guitar and spend an unhealthy amount of time playing video games.